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Question by Wesley S · Apr 29, 2012 at 07:28 PM · startblur

blur int on function start

hey guys wesley here igot a question . is it possible to blur the screen on function start and let it fade out to normal in aboute sec? i got the blur effect from image effects and im using unity pro 3.4.0 can you help me with the script? thanks

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Answer by fafase · Apr 29, 2012 at 07:54 PM

You could create a gui texture and then set the alpha to 1 and slowly putting it down to 0

 var alpha:float;   // declare alpha
 
 function Start(){
   alpha= 1;}        // set it to 1 so it covers the screen
 
 function Update(){
   alpha -= Mathf.Clamp01(Time.deltaTime);   // Alter the value from 1 to 0, You need to tweak the value of deltaTime to get the desired time (hint: multiplication)
   guiTexture.color = new Color(0, 0, 0, alpha);}  // apply to the texture

I would guess that works. You could also, disable the script or destroyed the object once it gets to 0.

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avatar image Owen-Reynolds · Apr 29, 2012 at 08:14 PM 0
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But with the OP's Pro, you'd use an actual full-screen blur shader. So, similar math but you'd be adjusting a $$anonymous$$aterial property, like renderer.material.SetFloat("_blurAmt", myBlurVar);

avatar image fafase · Apr 30, 2012 at 05:13 AM 0
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Well I don't have pro...so I am not familiar with its functionaliies. But can you edit my answer and make appropriate?, or simply post the propoer one.

avatar image Owen-Reynolds · Apr 30, 2012 at 02:56 PM 0
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Blur is in the OnLine reference manual, under ImageEffects. Turns out I was wrong about how to set the var -- it's just a script variable. Looks like you just decrease blurSpread to 0.

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