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Photon enable/ disable object
How do I enable or disable an object over network?
I followed Quill18's fps tutorials if that helps?
I just want to enable and disable and object attached to the main camera go my fps controller.
Answer by yotam180 · Aug 29, 2014 at 01:24 PM
gameObject.SetActive(false);
Fix me if i'm wrong :)
I think I already tried that... And it didn't show on the other computers. But not sure.
Answer by dooly123 · Sep 17, 2017 at 01:06 PM
This comes from my photon enter exit script and took me a few months to figure out.
 [PunRPC]
 void RemoveBlock(int BlockToRemove, bool setActive)
 {
     PhotonView Disable = PhotonView.Find(BlockToRemove);
         Disable.transform.gameObject.SetActive(setActive);
 }
 
               by using the pun rpc ran through a void.
 void DisableChildObject(bool setActive)
 {
         GetComponent<PhotonView>().RPC("RemoveBlock", PhotonTargets.AllBuffered, Human.transform.gameObject.GetComponent<PhotonView>().viewID, setActive);
 }
 
              Your answer
 
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