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Questions about render distance in an open world game
I read about far clip plane, and I'm wondering how exactly it works. Does it turn a whole mesh on or off when its too far away? Or do parts of the mesh stop being rendered when its too far away, while other parts of the same mesh that are close, stay rendered?
My terrain will have a mesh collider on it, so I'm wondering how that works too. If my collisions are happening in one part of the terrain, will many triangles in another far away part of the terrain reduce the performance?
I also read about splitting terrain into multiple parts, so you can enable or disable smaller parts of it, that are too far away. But if you don't need to split the terrain for render distance to work, and if my second question's answer is no, then is there another reason to split the terrain?
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