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Question by jeremy · Apr 28, 2012 at 01:47 PM · collisionparticle

How to emit two partcle systems in one particle emmiter

I have a scrpt(which is the one below) and it works great but I need to know how to make it so it emits to partcle systems on the collision. Or if you know how to make a partcle emmiter emit two different particles at the same time, then that will work too.

var stars : ParticleEmitter;

function OnCollisionEnter (col : Collision) { Instantiate(stars, transform.position, transform.rotation); Destroy(gameObject); }

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Answer by Owen-Reynolds · Apr 28, 2012 at 04:31 PM

The line Instantiate(stars, transform.position, transform.rotation); is spawning the emitter. It finds the emitter through the public stars variable that you made and dragged a prefab particleEmitter into.

Just setup a different emitter (stars2?) and spawn it the same way.

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