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Question by Andy123W · Apr 28, 2012 at 01:54 PM · disablekeys

If your pressing one key, how to disable another?

Hi, for my game I need a simple function that says if "Sprint" is pressed "Fire1" and "Fire2" cannot be pressed. I've just started using unity and i have tried everything I know to try and get this to work. I'm sure this is very easy for someone, so it would be great if anyone could give me a pointer of how to do it. (And possibly explain how it works because, I don't just want to copy and paste.)

Hope someone can help, Thanks. Andy123W

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Answer by bompi88 · Apr 28, 2012 at 02:05 PM

You can try something like this:

 if (Input.GetButton("Sprint"))
 {
     print ("Sprinting");
 } else {
     
     if (Input.GetButton("Fire1"))
     {
         print ("Fire1 action");
     }
     
     if (Input.GetButton("Fire2"))
     {
         print ("Fire2 action");
     }
 }
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Answer by Andy123W · Apr 28, 2012 at 04:28 PM

OK, thanks I will try it!

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Answer by Andy123W · Apr 28, 2012 at 04:29 PM

Just in case anyone else wants to know, I found a solution where just before the shooting code (Fire1) and the ADS code (Fire2) I put the code:

 if(Input.GetButton("Sprint") == false)

This means that you can only run the "shooting" and "Aim down sight", code if you are not holding down the "Sprint" button.

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avatar image Kiote · Mar 28, 2014 at 06:24 AM 0
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Thanks, that one's been driving me crazy.

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