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Can Unity use .ini files?
I am now taking a class on game engine coding and I saw that c++ could use "fstream" to read and write to .ini files. I like the format much better for manually reading/writing files as opposed to an XML. Is it possible for Unity to read and write to an .ini? I searched answers for .ini and only yielded two irrelevant results.
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Answer by PrimeDerektive · Jan 07, 2011 at 02:23 PM
absolutely.
Here is a great script that I adapted for my save games, that uses fstream to write to .ini files:
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