- Home /
ideal Statistic for iphone
Hello i am using unity3d free + ios
i am working on a 3d game i wonder my game performance is ok?
Game Stats:
Graphics: 10.4ms/frame ( 96.6FPS ) Draw Calls: 9 bathced: 0 Tris: 6.2k verts: 6k used Textures: 8 - 4.1 MB Render Textures: 1 - 38.5 KB switches: 0 Screen: 640 x 960 - 7.0 MB Vram usage: 7.1 MB to 12.2 MB VBO Total: 110 - 1.1 MB Shadow Casters: 0 Visible Skinned Meshes:0 Animations:1
also can you help me what are the limit values of Stats ( vram, drawcalss vs..)
Thanks.
Try it out on an actual device, and then see. If those are your desktop stats, then that's fine- but it might not be that good on an actual iPod. There's no real way of guessing what will be best on an iOS device, without knowing how powerful your development rig is!
Answer by Graham-Dunnett · Oct 17, 2011 at 10:36 AM
It's really impossible to give you an answer. The performance will depend greatly on how you have written your shaders. Each iOS device is different from the next, so your game might run fine on an iPhone 4S (fast) and badly on an iPad (slow). As Syclamoth says, try your game on a few different devices, and come and ask for help if you don't understand the results you get.
For what it's worth, your stats don't sound too aggressive.
Your answer
Follow this Question
Related Questions
What to consider, Draw Calls or Vram Usage? 1 Answer
What is VBO Total in the Stats window? 0 Answers
Mesh.DrawVBO optimizations 1 Answer
650+ DrawCalls, Mesh.DrawVBO 1 Answer
drawcalls using particles on ios 1 Answer