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Question by Ekta-Mehta-D · Feb 20, 2015 at 09:55 AM · javascriptwwwassetsbundle

Cannot load cached AssetBundle. A file of the same name is already loaded from another AssetBundle.

hello..

I am loading gameobject from assets bundle on server. Code which i am using is here :

 IEnumerator Start () {
 
         string model  = PlayerPrefs.GetString("LoadModel" , "GoblinBundle");
         string url = "http://oceanstechnologies.com/service/emailcampaign/websites/tempr/unity/"+model;
         // Start a download of the given URL
         #if   UNITY_ANDROID && !UNITY_EDITOR
         url += ".android.unity3d";
         #elif UNITY_IPHONE  && !UNITY_EDITOR
         url += ".iphone.unity3d";
         #else
         url += ".unity3d";
         #endif
 
         www = WWW.LoadFromCacheOrDownload(url, 1);
         yield return www;
         
         //Debug.Log("Loaded ");
         
         if (www.error != null)
             throw new Exception("WWW download had an error: " + www.error);
         
         AssetBundle assetBundle = www.assetBundle;
         skull = Instantiate(assetBundle.mainAsset) as GameObject; // Instantiate(assetBundle.Load("AssetName"));
         skull.transform.position = new Vector3(0 , 0.0f , 15.0f)
         skull.gameObject.SetActive(false);
 
     }

I am getting my object loaded but on next scene i want same object to be loaded/use. when i write this code in next scene , i got this error.

So how can i use this same object in another scene .

Thanks..

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Answer by Ekta-Mehta-D · Feb 25, 2015 at 06:03 AM

I solved by unloading it to false like

      bundle.Unload(false);
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avatar image A_never_kill · Feb 25, 2015 at 06:14 AM 0
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so is it working ?

avatar image Ekta-Mehta-D · Feb 25, 2015 at 07:30 AM 0
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yes. Its working.

avatar image A_never_kill · Feb 25, 2015 at 08:39 AM 0
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great!!!!.

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Answer by A_never_kill · Feb 25, 2015 at 05:29 AM

HI,

Try Object.DontDestroyOnLoad.

Link : http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

Let me know if you have any concern.

Thanks Aman

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avatar image A_never_kill · Feb 25, 2015 at 04:55 AM 0
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0 The answer is waiting approval by a moderator. HI,

Try Object.DontDestroyOnLoad.

Link : http://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html

Let me know if you have any concern.

Thanks Aman

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