Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by joseaguirre · Mar 17, 2013 at 01:51 AM · changecamerasvisibilityvisible

Switch Cameras when Player is visible?

I have two cameras in my scene and they are side by side......i want the game to switch to whatever camera sees my player at the moment.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Mar 17, 2013 at 04:51 AM 0
Share

What happens when they both see the character? Are they orthographic or perspective cameras?

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by sarmth · Mar 17, 2013 at 05:30 AM

The first thing you need to do is check to see if the player object is within the camera view frustum, then simply edit the depth value of each camera to coincide with what should display.

It'll go a little something like this;

 var posVector = GameObject.Find("Camera 1").camera.WorldToScreenPoint(GameObject.Find("player").transform.position);
 var posVector2 = GameObject.Find("Camera 2").camera.WorldToScreenPoint(GameObject.Find("player").transform.position);
 
 if(posVector.x > 0 && posVector.y > 0){
 //Player in view frustrum of camera 1
 GameObject.Find("Camera 1").camera.depth = -1;
 GameObject.Find("Camera 2").camera.depth = 1;
 }else if(posVector1.x > 0 && posVector1.y > 0){
 //Player in view of camera 2!
 GameObject.Find("Camera 1").camera.depth = 1;
 GameObject.Find("Camera 2").camera.depth = -1;
 }
Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image sarmth · Mar 17, 2013 at 05:31 AM 0
Share

I assume this is for a scrolling RPG or something along the lines of that ? Perhaps an adventure RPG ?

avatar image joseaguirre · Mar 17, 2013 at 07:03 PM 0
Share

what if i have lots of cameras?

avatar image joseaguirre · Mar 17, 2013 at 07:07 PM 0
Share

im getting unknown identifier posvector 1 and 2

avatar image sarmth · Feb 25, 2014 at 04:13 AM 1
Share

Hi Everyone, I have created an importable asset which provides you with a single C# script where you put your cameras in the list of cameras, and it will automatically handle your camera switching, no coding, no cost, no worries. Enjoy~

http://koharu.asia/download/SS_Camera_Changer.unitypackage

avatar image joseaguirre · Mar 01, 2014 at 02:46 PM 1
Share

wow amazing :) you are awesome my friend!

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Check if a mesh is *fully* visible to camera 2 Answers

materials visible if seen by (1) all or (2) any camera(s) 0 Answers

Destroy Game Object When Visible to Player 1 Answer

Can't see a flare from above? 0 Answers

Lens Flares Arent visible in Orthographic Camera ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges