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Question by Lightstream · Jun 20, 2017 at 04:33 PM · assetsdownloadcachedata storagebundle

[AssetsBundle] How to keep an AssetBundle on device after the download

Hi everyone,

My question is quite stupid : Where did my assetBundle go when i downloaded it? I've spent a few hours on different forums, and it seems it's sotcked in the unity cache in AppData/LocalLow/Project. But i've got nothing (got the project folder, but not my data inside it). My downloading is working properly, and i can use the assets, but I can't keep track of my bundle so everytime i need it Unity will redownload it.

My purpose is to :

  • check if the user have the bundle

  • check if the user have the right version of the bundle

  • update his bundles by download them

  • use the bundle in unity by calling the local path on windows/android/iOS

Can't find any answer to this, since i can't call it again locally if needed after download . Furthermore, I need to keep the data of the bundle for a next game session, I don't want them to be cleaned all the time.

Thanks in advance if you have any answer or tips for me.

Sample of the code I'm using (this works):

IEnumerator DownloadFromFile() { UnityWebRequest request = UnityWebRequest.GetAssetBundle(onlinePath, 0); yield return request.Send(); AssetBundle bundle = DownloadHandlerAssetBundle.GetContent(request); if (bundle == null) { Debug.Log("Failed to download AssetBundle!"); yield break; } myClassItems = bundle.LoadAllAssets<MyClass>(); }

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Answer by FlaSh-G · Jun 20, 2017 at 04:38 PM

Don't mind caching yourself, use WWW.LoadFromCacheOrDownload because that's what it's for!

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avatar image Lightstream · Jun 20, 2017 at 04:46 PM 0
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Thanks for your answer, but I know about this, and it's tagged deprecated :/ So I would prefer using the new and recommanded methods.

avatar image FlaSh-G Lightstream · Jun 20, 2017 at 05:00 PM 0
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I don't see where it's marked as deprecated - neither in the scripting reference, nor in autocompletion. I'm on 5.6.1. Either way: If something is marked as obsolete in Unity, it's also usually giving a comment on what to use ins$$anonymous$$d.

avatar image Lightstream FlaSh-G · Jun 21, 2017 at 08:17 AM 0
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see here https://docs.unity3d.com/$$anonymous$$anual/AssetBundles-Native.html

TO BE DEPRECATED (Use UnityWebRequest)

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