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Question by BlacksmithBros · Oct 15, 2019 at 05:22 PM · texturematerialrendertexturetagdetection

[SOLVED] Dynamic texture setting

So the scenario is on in which I am attempting to get a prefab object to dynamically apply a texture to its material based on whichever tag I apply to it. In the code attached is the current code I have. I also have zero doubt I am butchering this code some how but I am receiving no error messages and am at my wit's end.

  [SerializeField]
     Texture[] _spaceTexture;
     Renderer rend;
 
     void SpaceStatModifiers()
     {
         rend = GetComponent<Renderer>();

         //if stat modifier is HPup
         //increase current Player Base HP Stat
 
         if (gameObject.tag == "HPup")
         {
             rend.material.SetTexture("_MainTex", _spaceTexture[0]);
         }

...

Any advice on what I'm goofing on?

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avatar image BlacksmithBros · Oct 16, 2019 at 03:07 AM 0
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I'm an idiot. I didn't apply the command to the void Start()

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