- Home /
 
              This question was 
             closed Aug 31, 2014 at 10:43 AM by 
             tanoshimi for the following reason: 
             
 
            There is no single "best" way to program A.I. - it's a complex area and far too many factors to consider to offer useful advice here.
 
               Question by 
               AngryBurritoCoder · Aug 31, 2014 at 10:24 AM · 
                c#playeraiperformancedistance  
              
 
              A.I - what is better for player checking ?
I am currently working on a game and came across A.I programming.
Simple question. Is it better to use a Sphere Collider Trigger for player detection or is it better to check distance between player and enemy? Or maybe another alternative route ?
I think sphere collider trigger is better. I will only have 1 - 12 and maybe rarely up to 16 enemies on screen at once that will be active.
Im also interested in any A.I tips/advice anyone has, thanks in advance
               Comment
              
 
               
              all i asked is if its better to use sphere trigger or distance using vector as in more efficient