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Question by DrSquirrelBoy12 · Feb 16, 2014 at 09:36 AM · playerspawnspawningcontrol

2D Player Spawn Issue

I have a problem with a script where I have a spawn point set using a sphere(called "spawn") and the script to spawn the sphere(called "skydiver") when the input is active. Right now I can spawn objects in but they don't have the properties of the object I want to spawn in. I also need to set it so that once one "skydiver" is spawned no more can spawn while the input is active. I just need the player to spawn with the properties of the prefab I made for it. This is my second project in Unity and I look forward to expanding my understanding of it. Thank you in advance for your advice.

 #pragma strict
 
     
 var skydiver : KeyCode;
 
 function Update () {
     
 
 
 var SpawnPoint : Transform;
 
  
     if(Input.GetKey(skydiver))
     {
 
     var skydiver = GameObject("skydiver");
          GameObject.Find("spawnpoint");
              }
 }


My player is labeled "skydiver" and it is a .prefab file that is not found in the Hierarchy.

My spawnpoint is labeled "spawn" and it is a sphere found in the Hierarchy.

I am relatively new to Unity, this is my second build. Thank you in advance!

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