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Question by streamX · Jan 18, 2011 at 02:20 PM · randomspawnontriggerenterrespawn

[solved] respawn when destroyed

Hello, I can't figure out how to respawn game object if it's destroyed. The Game object have this script atached:

function OnTriggerEnter () {

Destroy(gameObject);

}

and my spawn control looks like this:

var spawnpoint : Transform[]; var pickup : GameObject[]; var objectcounts = 3;

function Start () { Spawn(); } function Spawn() { for (i=0; i<objcetcoun; i++) { var obj : GameObject = pickup [Random.Range(0,pickups.Length)] ; var pos : Transform = spawnpoint[Random.Range(0, spawnpoint.Length)]; Instantiate (obj, pos.position, pos.rotation); }

}

now when i pres play it spawns 3 objcets, but when i touch them they get destroyed, so what i need to do so the destroyed object respawns?

Thanks :)

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Answer by Jessy · Jan 18, 2011 at 03:44 PM

Start is called once, so you're only spawning once. Run the Spawn function again at a later point.

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avatar image streamX · Jan 19, 2011 at 09:02 AM 0
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maybe u can paste some simple Script, cuz i just can't figure it out :(

avatar image streamX · Jan 19, 2011 at 09:24 AM 0
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never$$anonymous$$d. i figured out by myself. anyway thanks for help :) cheers!!!

avatar image Jessy · Jan 19, 2011 at 01:49 PM 0
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