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Question by Kerihobo · Mar 26, 2015 at 05:15 AM · copyrightlaw

How do we stop thieves?

Hi, is there any way to prevent our unity games from being ripped from their web-playable hosting locations and uploaded all over the internet by frauds who get revenue per play?????

This has happened with 2x of my games now ><

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Answer by tanoshimi · Mar 26, 2015 at 12:48 PM

If you're talking about webplayer, you can use Application.ExternalEval to check the host which is serving the file to the browser and, if it's not your domain, redirect the user. e.g.:

 Application.ExternalEval(
     "if(document.domain != 'yourdomain.com') { document.location='http://yourdomain.com'; }"
 );
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Answer by Hrungdak · Mar 26, 2015 at 06:47 AM

First thing, that comes to my mind:

  • give hints in the splash screen, what you think is legit with your game. So if it is free, say this on the splash screen.

  • give some extra bonus to players that tell you where they got the game from. Some extra levels or whatever. So you get a clue of where your game is spreaded.

  • the most important thing: do not spend too much time in securing your game from being pirated. Put this time in better games. Even monster companies like EA or Origin qre not able to completely protect their games. It's an impossible mission. The only games that are not stolen are games like WOW or starcraft, that only run over servers from the producers; and games with a massive multiplayer part.

Only my 2c.

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avatar image Addyarb · Mar 26, 2015 at 06:51 AM 0
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Great answer here.

avatar image maccabbe · Mar 26, 2015 at 07:32 AM 2
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Both wow and starcraft have been pirated.

avatar image Hrungdak · Mar 26, 2015 at 10:48 AM 0
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maccabbe: I didn't know that. How is this possible? Anyway, that even those games are pirated makes my argument even better^^

avatar image e4lime · Mar 26, 2015 at 11:07 AM 1
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Hrungdak: They run on private servers ins$$anonymous$$d

avatar image Hrungdak · Mar 26, 2015 at 11:31 AM 1
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Yeah, that makes sense. Thanks, $$anonymous$$lockrent.

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Answer by MakakWasTaken · Mar 27, 2015 at 06:04 AM

You could use the example for absolute URL when using Web-Player: https://docs.unity3d.com/ru/current/ScriptReference/Application-absoluteURL.html

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