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Question by Malevolent_King · Apr 27, 2012 at 01:02 AM · rigidbodymeshrendererboundsgizmo

Generate Bounding Box, In Game

I'm trying to make it so when I pick up an object in game, it has a red bounding box indicating it's selected when grabbing and dragging it, but all I have atm, is making it draw a bounding box in the editor only. How could I go about making this affect the object in-game aswell?

Sorry, this message box seems to have screwed up my code format, hope you can understand what I'm doing with it

 var _bIsSelected = true;
  
 function OnDrawGizmos()
 {
   if (_bIsSelected)
       OnDrawGizmosSelected();
   //if(Input.GetMouseButton(1))
   //{
   //_bIsSelected = true;
   //}
   //else
   //{
   //_bIsSelected = false;
   //}
 }
 
 function OnDrawGizmosSelected()
 {
     Gizmos.color = Color.red;
     Gizmos.DrawSphere(transform.position, 0.1);  //center sphere
     if (transform.renderer != null)
         Gizmos.DrawWireCube(transform.position, transform.renderer.bounds.size);
 }
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avatar image Statement · Apr 28, 2012 at 12:03 AM 0
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Add 4 spaces before each line of code if the formatting button doesn't work for you. Normally you can just select all the code and press 010101 button to format the code nicely for you.

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Answer by chris gough · Apr 27, 2012 at 11:39 PM

http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html

that should help

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