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Water loading in the game
Hello, I have a problem with charging water in the game that I created. Screen explains all.
I created a map with my own resources. The first screen shows water (my computer on which I have a project), and on the second screen view of the game on a laptop. As you can see on the laptop, no water is displayed. How can I solve this problem? I would like to add that when I threw the water into Unity, I got such a message: "Shader warning in 'CameraMBlur': Compiling shaders to OpenGL ES 2.0, Xbox 360, PS3, Flash or DX11 requires both vertex and fragment programs at line 15" THANK YOU IN ADVANCE FOR YOUR RESPONSE! GREETINGS!
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