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Stop camera rotation when x axis = 90
I'm using the following code to rotate a camera while looking at an object. I'm having some real problems trying to stop the camera when the camera's x axis =90 degrees. I can't find out how to reference this value that I can see in the inspector...
var target : Transform;
function Update() {
transform.RotateAround (Vector3.zero, Vector3(1,0,0), 5 * Time.deltaTime);
transform.LookAt(target);
}
Answer by Julien-Lynge · Apr 26, 2012 at 08:08 PM
You can access the x,y,z of rotation through the euler functions:
http://unity3d.com/support/documentation/ScriptReference/Transform-eulerAngles.html
http://unity3d.com/support/documentation/ScriptReference/Quaternion-eulerAngles
This article should be very helpful in learning how transform.rotation relates to the Euler angles you see in the inspector:
http://answers.unity3d.com/questions/48609/whats-the-difference-between-rotation-eulerangles.html
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