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Question by
AareP · Apr 26, 2012 at 06:47 PM ·
animationcharactercontroller
Disabling root motion in animation
When playing some character animation with CharacterController script, character is first moving too fast, then jumps back few meters. How can disable root-bone motion for that animation? I'm using Male Locomotion Package.
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Answer by karvozavr · Jan 29, 2016 at 11:58 AM
On yor FBX (or smth else) animation file: Go to Animation an check both Loop Time and Loop Pose. Thats going to solve such issue. Good luck with Unity.
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