- Home /
Shader that does per Vert alpha with co
I am trying to wrap my head around this shader stuff and know what I want but can't figure out how to translate it to the unity shader stuff so I thought I would ask here.
Essentially I am trying to use the color specified by the property but still use the alpha component of the per vertex specified colors.
So the final pixel color would be PreBlendedColor = Color( _Color.R, _Color.G, _Color.B, vertColor.A )
Properties
{
_Color ("Main Color", Color) = (1,1,1,1)
}
Category
{
Tags {"RenderType"="Transparent" "Queue"="Transparent"}
Lighting Off
BindChannels
{
Bind "Color", color
Bind "Vertex", vertex
}
SubShader
{
Pass
{
ZWrite Off
Cull Off
Blend SrcAlpha OneMinusSrcAlpha
}
}
}
Comment
Your answer
Follow this Question
Related Questions
Is there a way to set an alpha color? 2 Answers
How would I add an alpha mask to this shader? 1 Answer
Strange artifacts on Vertex Color Shader 0 Answers
Alpha-based Color Mask 2 Answers