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Shuriken Particle Pivot
Anyone found a way to move the pivot of each particle to it's base? Is this even possible yet in Shuriken? I have a splash particle emitting as a Birth sub emitter so I can't just raise the system up but i need each splash to happen where each Ripple happens but not where each rain particle hits.
Thanks for the help peeps.
Answer by stinkylando · Aug 07, 2012 at 08:32 PM
I am looking for the same solution..... as a work around you could double the height of your texture map and put your anim half way up the page. It isn't ideal but it should work.
Answer by vfxjex · Jun 21, 2016 at 04:45 PM
will this work? http://docs.unity3d.com/ScriptReference/ParticleSystemRenderer-pivot.html
you can also change the pivot in the render options of the shuriken particles.