- Home /
Get Unity to display 32 X 32 Resolution
I want to use Unity to work on a project for the Low Rez Game Jam. this requires that the resolution be TRUE 32x32. Please do not answer unless you know how to make it true 32x32.
I have found a way to force the pixel size of the camera to be 32x32 but I cannot find a way to stretch the image to fit a screen.
This is my current code, I set the x and y of r and that forces the resolution I want, but the image will not stretch to fit the entire window or screen.
public Rect r;
void Start () {
camera.pixelRect = r;
}
void Update () {
}
Any help?
Another possibility would be creating a mosaic effect that always renders at 32 by 32. I must have 32x32 solid colored blocks, other than that I am free to do this whatever way gets it done.
Have you considered rendering to a texture, and setting the texture to point? then render that texture to screen?
Yeah going to be a nogo. I don't have Unity Pro. It cannot be that hard to stretch the image output can it? They don't have SO$$anonymous$$E reference to do this?
Your answer
Follow this Question
Related Questions
Time Scale issue at high resolution (3000x2000) 0 Answers
Player Settings Standalone resolution will not change? 0 Answers
Resolution Problems 1 Answer
Make WebGL build look lower resolution 0 Answers
Fixing Android Screen Resolution 0 Answers