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Question by Knoxley · Apr 07, 2013 at 07:17 AM · collidertriggerontriggerenter

Can't figure out how to use multiple triggers in single scene

I have a simple ball bouncing game where I would like a ball to make contact with multiple different triggers. One trigger causes the ball to slow down, another causes a lose state that repeats the level. The problem I am having is that I can't figure out how to differentiate the triggers from one another.

I have the OnTriggerEnter attached to the ball but don't know how to tell it which trigger it has entered. Right now I am limited to having only one trigger in the scene because of this.

 //Fail Condition Takes you to fail screen and plays particle explosion
 var Ball_Explodes : GameObject;
 var Explosion_01 : AudioClip;
 
 
 function OnTriggerEnter (Ball_01 : Collider) {
 
         rigidbody.velocity = Vector3(0,0,0); //Stops ball movement
         
         Instantiate(Ball_Explodes, transform.position, Quaternion.Euler(-90, 0, 0)); //Particle explosion
         
         audio.PlayOneShot(Explosion_01, 0.7); //Plays explosion    
          
          NextLevel(); //Runs next level function          
 
 ]
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Answer by Chronos-L · Apr 07, 2013 at 08:34 AM

Make this modifications to your script,

 function OnTriggerEnter (triggerType: Collider) {
    if( triggerType.CompareTag( "Fast" ) ) {
 
    }
    else if( triggerType.CompareTag( "Slow" ) ) {
 
    }
    else ...
 }

You then tag the triggers with different tag. When the ball with this script enter the trigger area, it will check for the trigger's tag and ran the corresponding codes.

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