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Question by MrSteve1 · Mar 18, 2013 at 01:33 PM · collidertriggerontriggerentertarget

OnTriggerEnter

Hey all,

This is such a noob question, I have used this code before I even copied it from another project I was working on.

 var target : Transform;    
 
 function Start () {    
 }
 
 function Update () {    
 }
 
 function OnTriggerEnter (trig : Collider){
     if(trig.gameObject.tag == "enemy"){
             Debug.Log("Detected!");
     }
 }


It's not rocket science is it? But this is attached to a sphere with a trigger, and I have another object Tagged enemy. But it simply will not Debug.

This is probably a school boy error but I can't make it work. please help!

Steve

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avatar image amphoterik · Mar 18, 2013 at 03:21 PM 3
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Does enemy have a rigidbody? Only rigidbodies will "trigger" a trigger collider.

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Answer by PAHeartBeat · Mar 18, 2013 at 03:37 PM

Hi MrSteave1 Collision or Trigger detect when only one of the object have rigid-body, so please add rigid-body component any of the one game object....

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avatar image fafase · Mar 18, 2013 at 03:41 PM 1
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"when only" should read "when at least"

avatar image PAHeartBeat · Mar 18, 2013 at 03:50 PM 1
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thanks fafase to correct my mistake, my knowledge inEnglish is not good

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