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Duplicate Texture Memory with Sprite Atlas
Hello Unity community,
I currently have one issue understanding how Unity manage Sprite Atlas texture memory when requesting a sprite.
My sprites are mainly used for UI (using UI/Default shader) with Image component ( not the raw image one) and all my sprites are packed in the new Sprite Atlas system.
But when I check the memory state, it seems that the Sprite Atlas texture and the sprite alone are loaded in memory. I was expected that the memory won't be duplicate. I am not using my sprites as texture. (Here motif-top and motif-top-2 that are clearly included in the AtlasBigScanner are duplicate) (Here is how are the settings of my imported sprite) Is this a normal behaviour from Unity or am I missing something ?
Hi, did you find out what was going on with this? I'm having the same issue.
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