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Question by
KruegerT · Nov 18, 2011 at 11:42 PM ·
iostexturespriteperformance
Performance and memory using sprites
Hello,
i was wondering whether it is better to have on big texture combining all graphics and use this as a spritesheet (tiling+offset) or have many textures.
I added this graphic below to clarify my problem:
Does one big spritesheet hit the performance, when different gameobjects use it as a texture and even some gameobjects use the same graphic on the spritesheet? Is it a good idea, to use on big spritesheet on ios platform as a shared material or would this blast the ram?
Thanks for your help, Thomas
Comment
Hey, did you get any answers to your question, or did you figure it out? I'm dying to know!
Answer by Catlard · Oct 02, 2014 at 09:05 AM
Hey, did you get any answers to your question, or did you figure it out? I'm dying to know!