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Question by destructivArts · Jun 05, 2014 at 09:59 AM · gameobjectnullreferenceexceptiononcollisionenter

OnCollisionEnter GameObject throws NullReferenceException

I have two game objects with box colliders. One has a rigidbody. This is the player. The other object is a room. I am trying to test to see if the player is in the room. This behavior will be cloned across multiple rooms so its kind of a player tracking system.

When the player enters the rooms box collider, OnCollisionEnter fires. I pass the gameObject of the player to the roomController where I try and add the gameObject parameter (the player) to a List. The problem is that it throws a null reference exception. One of the things that I noticed when I stepped through my code is that the gameObject > base > gameObject > base trail seems to go on forever.

Another note: InteractableController (from which PlayerController inherits) is a class that inherits from MonoBehavior and only implements one virtual method called Interact() that is empty. So I don't think thats the problem.

 public class PlayerController : InteractableController {
     void OnCollisionEnter(Collision collisionInfo){
         if (CollisionType.getCollisionType(collisionInfo.collider) == CollisionType._CollisionType.room_trigger){
             collisionInfo.collider.gameObject.GetComponent<RoomController>().RoomEntered(gameObject);
         }
         LogCollision(collisionInfo);
     }
 
     void OnCollisionExit(Collision collisionInfo){
         if (CollisionType.getCollisionType(collisionInfo.collider) == CollisionType._CollisionType.room_trigger){
             collisionInfo.gameObject.GetComponent<RoomController>().RoomExited(transform.gameObject);
         }
         RemoveCollision (collisionInfo);
     }
 }

 public class RoomController : MonoBehaviour {
     List<GameObject> charactersInRoom;
 
     void Active () {
         charactersInRoom = new List<GameObject>();
     }
 
     public void RoomEntered(GameObject source){
         charactersInRoom.Add (source);
     }
 
     public void RoomExited(GameObject source){
         charactersInRoom.Remove (source);
     }
 }

And my stack trace

 NullReferenceException: Object reference not set to an instance of an object
 RoomController.RoomEntered (UnityEngine.GameObject source) (at Assets/Scripts/Gameplay/RoomController.cs:31)
 RoomController.OnCollisionEnter (UnityEngine.Collision info) (at Assets/Scripts/Gameplay/RoomController.cs:40)
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