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Question by xIvan95 · Mar 26, 2014 at 12:56 PM · networksavedatabasedatastore

One simple question about saving in Network

Hi! I am new to Networking in Unity and I want to know something that I might already know.

I want to know how I can save data on the network, I mean, I want to store all the data about the player, so when he disconnects it will be saved, and when he connects he will get that data and will be able to keep playing the game.

I know that big games such as WoW, Rift, and all that, uses SQL databases connected to the server, but I want my game to be small, so I want my own "database" inside Unity.

  • How can I do that?

  • is it the same as saving offline? (Playerprefs, xml, etc)

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Answer by fholm · Mar 27, 2014 at 09:38 AM

If you don't require any authoritative stuff then just saving it inside PlayerPrefs on the local client is enough, and then have the server send it to the server/other client he connects to upon connection.

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