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Question by UniluckStudios · Aug 02, 2017 at 02:54 AM · cameracollisioncollidercollidersscale

Colliders won't work

In my game I have a few gameobjects moving in one direction. I want them to collide with a box collider that I have attached to my camera, so it scales with screen size. The cups just go right through the collider. Here is my script:

public float colDepth = 30f; public float zPosition = 0f; private Vector2 screenSize;

     private Transform rightCollider;
     private Vector3 cameraPos;
     // Use this for initialization
     void Start () {
         //Generate our empty objects
         
         rightCollider = new GameObject().transform;
         

         //Name our objects 
         
         rightCollider.name = "RightCollider";
         

         //Add the colliders
         
         rightCollider.gameObject.AddComponent<BoxCollider>();
         

         //Make them the child of whatever object this script is on, preferably on the Camera so the objects move with the camera without extra scripting
         
         rightCollider.parent = transform;
         

         //Generate world space point information for position and scale calculations
         cameraPos = Camera.main.transform.position;
         screenSize.x = Vector2.Distance (Camera.main.ScreenToWorldPoint(new Vector2(0,0)),Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, 0))) * 0.5f;
         screenSize.y = Vector2.Distance (Camera.main.ScreenToWorldPoint(new Vector2(0,0)),Camera.main.ScreenToWorldPoint(new Vector2(0, Screen.height))) * 0.5f;

         //Change our scale and positions to match the edges of the screen...   
         rightCollider.localScale = new Vector3(colDepth, screenSize.y * 2, colDepth);
         rightCollider.position = new Vector3(cameraPos.x + screenSize.x + (rightCollider.localScale.x * 0.5f), cameraPos.y, zPosition);

         
     }

also, if someone could tell me how to just attach a gameobject to the edge of the camera, or the edge of what it sees, but scales with the camera, it would be great.

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