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Blender to Unity face bug
I have this car with face problems:
Then I fix it:
But in Unity:
The faces still faces the wrong direction. And the face seem like to reflect light even though its not facing the sun.
It's not a missing material problem.
Any idea what cause this? Or what am I missing?
Answer by Addyarb · Jun 13, 2015 at 06:48 PM
Go into edit mode > face mode, select all mesh with A, hit 'N', and find the normals. Select 'face'. Now you will see that some of the faces do not have blue lines coming out of them. Select the faces that don't have lines and go to mesh > normals > flip normals. They should show up.
http://answers.unity3d.com/questions/168534/normals-issues-blender-25-to-unity.html
That's the fix I did in the second pic...
I almost forgot. The model came from Google SketchUp. The normals was fine in GS but when I export to blender, its black.
Alright! I tried the link you provided and it's a scaling problem!
Thanks!
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