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Where are my textures
I have Unity version 3.5 and was able to import an obj file just fine with textures and all. The size of the file in Unity was 70 kb, in maya it's 5.2 mb. This is weird to me. So I started over and imported the model in a 3ds file and the textures weren't there and the file in Unity was 74 kb but in the 3ds it's 1.6 mb. I, then, imported both the obj and 3ds into Unity and can't get textures with either one. What am I missing or doing wrong? How can I get the textures? Also, does it seem right that the file sizes in Unity are tiny?
Any help on this matter would be greatly appreciated.
Answer by syclamoth · Apr 23, 2012 at 01:19 AM
If you want to avoid problems, just export the textures seperately and then recombine them in Unity. It's really not hard. As for the size discrepancies, as you probably guessed it's not importing the textures along with the main file- so just export them seperately.
Hi $$anonymous$$ieren
Thanks for the advice. Soooo, how do I export the textures separately and recombine in Unity? There's only one 3ds file to open and I can't open it unless I've chosen an application. The obj files are all in one as well. Sorry, I don't have much experience with this, yet. I appreciate your time and help.
What did you create the file in, $$anonymous$$aya? You should be able to export the textures directly from maya- the whole point is that Unity can't import the textures from the .obj file. Try exporting as .fbx ins$$anonymous$$d- since that's actually what Unity uses internally.
The files I am trying to export/import I didn't create. I just received it as an obj file and imported into $$anonymous$$aya. I'll play around with it. I thought that Unity was good with 3ds files as well, that's why I tried importing it in that file format but got the same results.
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