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Question by lionheart13 · Apr 22, 2012 at 06:02 PM · animationmovethird person controller

Moving a 3rd person character without using Input.

Hello all,

I am currently developping a mini game. One of my tasks, is to develop a 3rd person character (construction walker) which uses a pathfinding mechanism, to find a path from a Vector3 point to another and walk it. I am stuck on the point where the agent has found the path, but cannot make him walk with the proper animation. What I have achieved so far is only moving him using the Controller component (SimpleMove), which moves the agent, but without any animations (moving legs, arms, etc.). Any ideas of how I should work on this?

Thanks, John

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avatar image syclamoth · Apr 23, 2012 at 02:55 AM 0
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Have a look at Rune's locomotion system. It does all of this automagically!

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Answer by yugman · Apr 23, 2012 at 08:33 AM

well if you want it to move along a predetermined path than i suggest that at each turn you use a transform var as a target and tell the object to change its position relative to the target and to change to a new target when its position = the targets position, as for the animation, since i assume the character is almost always moving then i suggest u use the walking animation as the default animation, or tell the script to run the animation if there is a change in the objects resting position

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