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Question by taxvi · Oct 27, 2015 at 08:52 AM · collisionrigidbodymovepositionrigidbody-collision

Rigidbody slightly intrudes another one while pushing it

I'm moving a rigidbody and it pushes other rigidbodies out of the way. this is my code:

 _rigidbody.MovePosition(_rigidbody.position + velocity * Time.fixedDeltaTime);

pretty standard. but as a result the rigidbodies slightly intrude one another while pushing:

alt text

in the documentation they say not to use .velocity because it will lead to unrealistic physics simulation

any thoughts how can I fix this?

screen-shot-2015-10-27-at-124003-pm.png (24.5 kB)
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avatar image taxvi · Oct 27, 2015 at 08:53 AM 0
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p.s. rigidbody.velocity actually does lead to weird stuff - tested

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Answer by GiyomuGames · Oct 27, 2015 at 09:00 AM

Have you tried putting the detection mode to "continuous" on the rigid body of the green object? http://docs.unity3d.com/ScriptReference/CollisionDetectionMode.Continuous.html

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avatar image taxvi · Oct 27, 2015 at 09:03 AM 0
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yeap - both continuous and continuous-dynamic have the same effect :/

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