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Question by
AliAzin · Aug 06, 2010 at 11:11 AM ·
shaderalpharendertransparent
Is it possible to tell unity not to render overlapping transparent objects after certain number of times?
Hi,
Is it possible to tell unity not to render transparent objects for example after 5 times. For example if I have 7 tree billboards in front of each other, only fives in front get rendered.
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Answer by Wolfram · Aug 06, 2010 at 12:30 PM
Probably not. Transparent objects need to be rendered back-to-front, but when rendering the object that is farthest away, it doesn't have any knowledge yet about what or how many other transparent objects lie in front of it.
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