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Question by Diet-Chugg · Apr 20, 2012 at 05:33 PM · inputinput manageraxes

Adding extra axes to the input manager programaticly

is there a way to Adding extra axes to the input manager programmaticly?

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Answer by Sebas · Apr 21, 2012 at 12:14 AM

Unfortunately, you cannot make changes to the Input Manager. Cast your vote here.

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avatar image Diet-Chugg · Jun 06, 2012 at 03:10 PM 0
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Totally voted on it!

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Answer by rutter · Apr 20, 2012 at 05:55 PM

I don't think so. You might be able to set up a number of "placeholder" axes which have no built-in meaning, and then change how your program interprets those axes at runtime.

Check out the script reference to see every documented function that you can call on the input system.

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Answer by Roidz99 · Nov 13, 2012 at 05:04 PM

i realise this a bit late, but i'll reply anyway for people that have the same problem in the future. Check out : http://forum.unity3d.com/threads/130730-cInput-2.0-Unitys-custom-inputmanager-got-improved-!

This might just be what you need.

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