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How can I select the audio playback device from Unity?
Is there any asset/package that could provide the functionality of selecting the audio playback device to use from within a game?.
My development involves a Unity game that sends data to a 24 channel audio interface. To connect the interface and Unity, I am using a custom designed DLL plugin. The plugin is designed to work when the default audio playback device in the computer is not the audio interface.
When the default audio playback device is the audio interface, the connection with Unity has no problems, but when its not, there are different types of problems when sending data to the device. I need to include audio sources in my game to be played in the audio jack output of the computer while using the audio interface for other types of data.
Is there a way to run the game using the audio interface as the default audio playback device but telling Unity to play audio through another device?