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Record and play audio-edits in-game
Hi, I'm working on a collaborative virtual orchestra where 2 user interact with virtual instruments over a network. One user places instruments and adjusts the pitch, the other one adusts the volume and can "direct" the virtual orchestra (e.g. activate/deactivate individual instruments). I already implemented the adjustment of volume and pitch (over a network).
Now I want to adjust the volume and pitch for a single instrument/AudioSource over time and record it to be used when directing the virtual orchestra. I'm not sure at all how I could actually achive this. I thought that there might be a way to save a curve of the volume/pitch adjustmens over time, but maybe one of you has an idea how to solve this in an elegant way.
Regards, Patrick
Answer by Serafin1990 · Dec 27, 2015 at 11:05 AM
Found the solution: AnimationCuves http://docs.unity3d.com/Manual/animeditor-AnimationCurves.html
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