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Question by YoshieMaster · Dec 28, 2010 at 02:49 AM · spawnrespawnsendmessagecheckpoint

Help with SendMessage

I have an object called Spawn and I want an object (a checkpoint) to call the respawn function that Spawn has. However, with the following code: Spawn.SendMessage("respawn", Transform.position+Vector3.up); I get the error

Unknown Identifier: Spawn

I also tried using FindObjectsOfType(Spawn).SendMessage("respawn",Transform.position+Vector3.up) and got the same problem but in a different place. Finally I tried FindObjectsOfType("Spawn").SendMessage("respawn",Transform.position+Vector3.up) but got

The best overload for the method 'UnityEngine.Object.FindObjectsOfType(System.Type)' is not compatible with the argument list '(String)'.

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Answer by Mike 3 · Dec 28, 2010 at 03:10 AM

You search for gameobjects by name with GameObject.Find:

GameObject.Find("Spawn").SendMessage(
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avatar image YoshieMaster · Dec 28, 2010 at 03:49 AM 0
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Hi, looks good but here http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html it says that it can locate children and parents. $$anonymous$$y Spawn object is neither a child nor a parent of my checkpoint. Will this be a problem.

avatar image Mike 3 · Dec 28, 2010 at 04:02 AM 0
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That's transform.Find, GameObject.Find is just by name, unrelated to the current hierachy

avatar image YoshieMaster · Dec 30, 2010 at 05:49 AM 0
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Thanks! That helps heaps!

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