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Question by Bobsayswhat · Aug 29, 2014 at 03:52 PM · audiosoundloopingfootsteps

Horrible footstep looping problem

Hi, I'm trying to play random footsteps at normal intervals but each time I move in my game I can hear a strange looping sound like if the random sounds were playing non-stop. I can't find the solution to my problem. Help would be greatly appreciated, thanks.

 var audioSources : AudioClip[];
  
 function Walk()
 {
     if ( Input.GetAxis( "Horizontal" ) || Input.GetAxis( "Vertical" ) )
     {
     yield WaitForSeconds (1);
     var nextClip = audioSources[Random.Range(0, audioSources.Length)];
     audio.clip = nextClip;
     audio.Play();
 }
 }
 
 function Update() 
 {
     Walk();
 }
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Answer by AmazingDeveloper2 · Aug 29, 2014 at 04:05 PM

Here is my code for this. Hope it helps

 void Update ()
 {
     if(Input.GetKey(KeyCode.W) ||
        Input.GetKey(KeyCode.A) ||
        Input.GetKey(KeyCode.S) ||
        Input.GetKey(KeyCode.D))
     {
         if(!audio.isPlaying) audio.Play();
     }
     else
         audio.Stop();
 }
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avatar image Bobsayswhat · Aug 29, 2014 at 04:35 PM 0
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Well my footsteps aren't random anymore. I am trying to switch between 4 different footsteps. I think the problem is because of my update function. I don't know what to do, thanks though.

avatar image AmazingDeveloper2 · Aug 29, 2014 at 04:42 PM 0
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When you call audio.Play() in every frame inside Update function, it begins playing from the very beginning. Try to use my code with one audio of the footstep for beginning.

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Answer by no9rg · Sep 04, 2014 at 01:46 PM

Tweaking a little your script:

  var audioSources : AudioClip[];
     var playStep : boolean;
     
     function Walk()
     {
         if ( ( Input.GetAxis( "Horizontal" ) || Input.GetAxis( "Vertical" ) ) && playStep )
         {
         playStep = false; // to disallow repeating the steps to often
     
         var nextClip = audioSources[Random.Range(0, audioSources.Length)];
         audio.clip = nextClip;
         audio.Play();
         yield WaitForSeconds (1);
         playStep = true; // now you can allow to play next step
     }
     }
     
     function Start () {
     
     playStep = true; // to allow the first step to play
     
     }
     
      
     function Update() 
     {
         Walk();
     }
     

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