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Question by
codeoverload · Sep 30, 2012 at 05:38 AM ·
performanceblenderobjects
Blender for Unity Publishing
Hi all,
I'm currently making objects in Blender then importing them directly to Unity.
I have for example a tree which is made up of hundreds of tinier objects in Blender.. when I import them into Unity it re-imports them as the whole collection of object (ie open the Tree in Unity and see all the objects that make it up). How should I go about publishing it in Blender so it is fit for Unity?
Thanks!
~ CL
Comment
$$anonymous$$erging the items in Blender also seemed to help performance.. not sure if there is a better way?
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