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Question by h4wkeye · May 13, 2011 at 08:29 AM · javascriptclassinstance

making my classes usable?

i remember when coding in C, you need to declare one variable of your struct and then use it.

i don't know how this works in JavaScript though. posting my code until the line where unity starts bragging

class DisplayDevices // Anzeigegerte fr Rennwerte { var ANA_time : GameObject; // Chronometer var ANA_speed : GameObject; //Tacho var ANA_rpm : GameObject;//RPM var ANA_engine_temp : GameObject; //lstand var LCD_pcm = GameObject; //Display var OBJ_steering_wheel = GameObject; // Lenkrad };

class RacingData //Speicher fr Rennwerte { var vehicle_speed; //Geschwindigkeit var lap_time; //Rundenzeit var engine_rotation; //Umdrehungen pro Minute var engine_temp; //Motortemperatur var display; //Navi auf Amaturenbrett var steering_angle; //Einschlagwinkel des Lenkrads };

var TXT_data : TextAsset; //Unsere Datei

RacingData einlesewerte; // trying to declare an instance for use, unity stops here

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avatar image Jessy · May 13, 2011 at 01:11 PM 0
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Glad to see you solved your problem. You should Google "javascript is not java", though. They are not the same thing, which links there can help to understand.

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Answer by h4wkeye · May 13, 2011 at 08:43 AM

Nevermind. Looked a bit throught the Board. Solved it.

var einlesewerte : RacingData;
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