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               Question by 
               TomPendergrass · Dec 30, 2012 at 10:29 PM · 
                importblenderparentarmatureskinned mesh renderer  
              
 
              Blender to Unity faulty Skinned Mesh Renderer.
I am creating assets for a cell phone game, and have characters that are made of individual meshes parented to armature joints in blender. I did this to avoid using skinned mesh renderer and use normal mesh renderers instead.
Unfortunately, Unity disregards the hierarchy and applies a skinned mesh renderer to EACH mesh parented to a joint when I drag the file into Unity. This is the exact opposite of what I had intended.
There are no armature modifiers or vertex weights in the .blend file. Any ideas on how to stop Unity from trying to rig my characters?
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                