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How to do .9 scale for scaling screen?
In Eclipse we could use .9 scale for scalling screen for Android screens. Is there a way to do it in unity, especially for 2D?
Could you elaborate your question and goal with this a little more?
Well, I'm sorry if my question is not clear. I'm trying to make a simple shooting game with unity, and I make the 2D menu with NGUI. I want this game to work well in Android, whatever the phone is, but Android have many types of screen so I have to adjust the menu according to the screen. One of the ways to do it in Eclipse is with 0.9 scale. But I don't know how to do it in unity. I try to find the way through Google, but I can't find anything suitable, so I hope maybe there are someone who know about it?
I think he is asking about scaling the GUI components of GUI graphics in Unity. $$anonymous$$y own understanding is that the GUI components are based on pixel sizes and don't have automatic scaling capabilities. i.e. coordinates are from 0,0 - top left to Screen.width, Screen.height at the bottom right. Any scaling you want to do has to be done in your own code.
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