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Question by SeveQ · Apr 19, 2012 at 11:07 AM · editorserialport

Unity Editor crashing on SerialPort.Open()?

Hi folks,

can anybody confirm that the Unity Editor crashes on System.IO.Ports.SerialPort.Open()? Or is it only me?

Cheers, Hendrik

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Answer by programmrzinc · Apr 19, 2012 at 12:37 PM

It might not find the port you specified, or maybe its just a glitch

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Answer by mark.gossage · Aug 31, 2012 at 09:35 AM

Not true, but serial port code does crash out the editor. Tested using Unity 3.5.3 on Windows 7 (x86)

SerialPort.Open() ok SerialPort.ReadLine() always times out SerialPort.ReadChar() works SerialPort.BytesToRead() crashes the editor I have managed to hang the editor quite a lot.

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Answer by JanZimmermann · Apr 04, 2013 at 08:32 AM

Same here in Unity 4.1.2 but ReadLine works.

I have managed to get it working with a new Thread and a endless Loop

aka

 string x;
 while(true)
 {
    x = _port.ReadLine();
    MakeSomewhat(x);
 }

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