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Question by wilco64256 · Dec 29, 2011 at 08:46 PM · resourcesflash

Flash build - Resources.as problems

I'm trying to build a Flash version of a game and after cleaning up some other scripts I'm just sitting now on several errors dealing with a Resources.as file. I have no idea where that file is being generated from or what any of these errors mean. I've tried hunting down information about this on Google and all over the place and am just completely stumped. I don't even have any "Resources" folders still in my project. Here are the errors and the lines they're referring to in the actual script:

"Error: Type was not found or was not a compile-time constant: Assembly."

public static function Resources_GetResourceStream_String_Assembly($resourceName: String, $assembly: Assembly): Stream { if ($assembly == null) { $assembly = Assembly.Assembly_GetExecutingAssembly(); } return $assembly._Assembly_GetManifestResourceStream_String($resourceName); }

"Error: Type was not found or was not a compile-time constant: Stream."

public static function Resources_GetResourceStream_String_Assembly($resourceName: String, $assembly: Assembly): Stream { if ($assembly == null) { $assembly = Assembly.Assembly_GetExecutingAssembly(); } return $assembly._Assembly_GetManifestResourceStream_String($resourceName); }

"Error: Type was not found or was not a compile-time constant: Stream."

public static function Resources_GetResourceStream_String($resourceName: String): Stream { return Resources_GetResourceStream_String_Assembly($resourceName, null); }

"Error: Type was not found or was not a compile-time constant: Assembly."

public static function Resources_GetByteResource_String_Assembly($resourceName: String, $assembly: Assembly): CLIArray { var $resourceStream: Stream = Resources_GetResourceStream_String_Assembly($resourceName, $assembly); var $array: CLIArray = CLIArrayFactory.NewArrayOfPrimitive(int, 0, $resourceStream.Stream_Length as uint); $resourceStream.Stream_Read_ByteArray_Int32_Int32($array, 0, $resourceStream.Stream_Length); $resourceStream.Stream_Close(); return $array; }

"Error: Type was not found or was not a compile-time constant: Assembly."

public static function Resources_GetTextureResource_String_Assembly($resourceName: String, $assembly: Assembly): Texture2D { var $texture2D: Texture2D = new Texture2D().Texture2D_Constructor_Int32_Int32(4, 4); $texture2D.Texture2D_LoadImage_ByteArray(Resources_GetByteResource_String_Assembly($resourceName, $assembly)); return $texture2D; }

So yeah any tips would be incredibly helpful here, thanks!

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