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Unity Android Movement Problem
Hi. This is a my script:
var player : Transform;
var point : Transform;
function Update ()
{
if (Input.GetButtonDown ("Fire1"))
{
var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
var hit : RaycastHit;
if (Physics.Raycast (ray, hit)) {
Instantiate (punkt, hit.point, transform.rotation);
player.LookAt(point);
}
}
}
My problem is that: Where is mouse must create a point. Player look at point but point create in the given transform. Please help!
Thanks in advance;)
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