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Question by Garry P · Aug 05, 2010 at 11:07 AM · triggerlight

trigger spot light to turn on

I want to use main camera to trigger a spot light to come on when I approach and object. What script would I need and what would I attach it to, the trigger object or the camera. Any help would be appreciated

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Answer by AliAzin · Aug 05, 2010 at 11:24 AM

you can add a box collider to your light and mark the trigger on box collider.then create a java script and attach it to your light object. you can write something like this in that script:

function OnTriggerEnter(){ gameObject.light.enabled = true;

} function OnTriggerExit(){ gameObject.light.enabled = false;

}

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Answer by jashan · Aug 05, 2010 at 11:25 AM

You'd use a trigger an then implement the method OnTriggerEnter in your MonoBehaviour (which is the class you implement when writing a script, explicitly in C#, implicitly in UnityScript).

You'd probably have a public member variable in that class to assign the light, something like (C#):

public Light lightToSwitch = null;

Then, in your implementation of OnTriggerEnter and OnTriggerExit, simply set enabled true/false:

public void OnTriggerEnter(Collider other) { lightToSwitch.enabled = true; }

public void OnTriggerExit(Collider other) { lightToSwitch.enabled = false; }

You'd attach that object to the object that has the collider for the trigger attached to it.

For some more information on how to set up the colliders / triggers, see Physics in the Unity manual.

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Answer by Blinksdope1 · Aug 09, 2017 at 05:50 PM

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class TriggerEvent : MonoBehaviour { public Light lightBulb = null;

 void OnTriggerEnter (Collider other)
 {
     if (other.name == "player")
     {
         lightBulb.enabled = true;
     }
     else if (other.name == "player")
     {
         lightBulb.enabled = false;
     }
 }

}

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