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Question by Evenflow · Aug 22, 2014 at 07:32 PM · guibutton

Unity 4.6 GUIUtility.hotControl

Hello, I have an if statement that checks if I'm clicking a GUI element or not:

 if (Input.GetMouseButtonDown (0) && GUIUtility.hotControl == 0)

But it doesn't seem to work with the new GUI system in Unity version 4.6, because the GUI seems to returns 0.

Could anyone tell me what is the new way of doing it?

Thank you.

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Answer by Alessio89 · Aug 22, 2014 at 08:56 PM

 using UnityEngine.EventSystems;
 
 [...]
 
 if (Input.GetMouseButtonDown(0) && EventSystemManager.currentSystem.IsPointerOverEventSystemObject())


Had the same exact doubt this morning and asked the forum for an answer :)

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avatar image Evenflow · Aug 22, 2014 at 09:13 PM 0
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Thanks a lot :)

avatar image OH.bRo · Dec 10, 2014 at 05:42 PM 0
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Alessio89, your answer doesn't work for me. I don't know why, Unity just doesn't recognize EventSystem$$anonymous$$anager.currentSystem.IsPointerOverEventSystemObject()

Ins$$anonymous$$d, what worked is the following :

 if (!EventSystem.current.IsPointerOverGameObject()) {
 }

That might help some in need too.

Cheers, bRo

avatar image Servietsky · Oct 10, 2018 at 01:40 PM 0
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This is still valid with Unity 2018.2.1f1. One more thing is that you can still enable clicks through some UIs elements by disabling their Raycast Target variable.

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