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Question by BigBulle · Jul 28, 2011 at 12:15 PM · editorbackground

Editor script that is running in background

Hello :),

What is the best way to create an editor script that is always running in background in the editor and that has an update method called?

Thank you very much, Rgds

BigBulle

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Answer by Waz · Jul 28, 2011 at 12:22 PM

Attach to this delegate:

http://unity3d.com/support/documentation/ScriptReference/EditorApplication-update.html

see:

http://answers.unity3d.com/questions/39313/how-do-i-get-a-callback-every-frame-in-edit-mode.html

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avatar image BigBulle · Jul 28, 2011 at 12:25 PM 1
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Thank you very much The attribute [InitializeOnLoad] is also interesting to start the background process when unity starts

avatar image Joshua · Jul 28, 2011 at 12:39 PM 1
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Nice find on the second link, the first one was a great example of 'thorough documentation' ;)

avatar image Waz · Jul 28, 2011 at 01:09 PM 2
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I knew both existed because I trod that exact path before (starting from the... yes... 'thorough documentation').

avatar image BigBulle · Jul 28, 2011 at 01:31 PM 1
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Well, actually it doesn't work after starting Unity... It just work if I change my scripts which enforce Unity to reimport them and call again the OnEnable....

avatar image Waz · Jul 28, 2011 at 10:04 PM 2
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That is correct.

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