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Question by Kag359six · Apr 17, 2012 at 08:12 PM · textstringfor-loopedittextarea

For loop on text without effecting each other

I'm trying to create a certain number of text areas based on the length of a word using a for loop. It works, however when i edit one text area, all of them get edited. Does anyone know how I can make it so it doesnt effect all the text areas made in the for loop?

 static var underScore : String = "_";
 
 var guessTextStyle : GUIStyle;
 
 var word : String;
 
 function OnGUI() {
 
     textPosY = Screen.height - 50;
     textPosX = 25;
     i = 0;
     
     for(i = 0; i <= word.length; i++)
     {
         underScore = GUI.TextArea(Rect(textPosX,textPosY,50,50),underScore, 1, guessTextStyle);
         textPosX += 75;
     }
 
 }
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Answer by GuyTidhar · Apr 17, 2012 at 08:26 PM

You need each text to have its own input string. You kept changing the same one.

 static var underScore : String[];// = "_";
 
 var guessTextStyle : GUIStyle;
 
 var word : String;
 private var lastWord : String;

 function Start()
 {
     UpdateUnderScoreWhenNewWord();
 }
 function Update()
 {
     // I urge you to call UpdateUnderScoreWhenNewWord() only when you need - string          
     // comparison is costly
     if ( word != lastWord )
       UpdateUnderScoreWhenNewWord();
 }

 // Currently - this clears word!!!!!
 function UpdateUnderScoreWhenNewWord()
 {
    lastWord = word;
    underScore = new String[word.Length];
    for(var i=0; i<underScore.Length; i++)
    {
       underScore[i] = "_";
    }
 }
 
 function OnGUI() {
 
     textPosY = Screen.height - 50;
     textPosX = 25;
     i = 0;
 
     for(i = 0; i <= word.length; i++)
     {
        underScore[i] = GUI.TextArea(Rect(textPosX,textPosY,50,50),underScore[i], 1, guessTextStyle);
        textPosX += 75;
     }
 
 }
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